AFAIK that's not possible by default and I guess there is no existing add-on which is able to display any kind of information in the camera frame.
However, you can draw the text using python's bgl module and create your own add-on. Following example code is based on our famous Operator Modal Draw template that comes with blender, extended by the answers from Coordinates of corners of camera view border and Multi-line Text in blf (with multi colour option) to get the ball rolling:

hud.py
import bpy
import blf
import bgl
-> BASED ON: https://blender.stackexchange.com/a/14746/31447
def view3d_find(context):
# returns first 3d view, normally we get from context
for area in context.window.screen.areas:
if area.type == 'VIEW_3D':
v3d = area.spaces[0]
rv3d = v3d.region_3d
for region in area.regions:
if region.type == 'WINDOW':
return region, rv3d
return None, None
def view3d_camera_border(context):
obj = context.scene.camera
cam = obj.data
frame = cam.view_frame(scene=context.scene)
# move from object-space into world-space
frame = [obj.matrix_world @ v for v in frame]
# move into pixelspace
from bpy_extras.view3d_utils import location_3d_to_region_2d
region, rv3d = view3d_find(context)
frame_px = [location_3d_to_region_2d(region, rv3d, v) for v in frame]
return frame_px
-> BASED ON: https://blender.stackexchange.com/a/31799/31447
def draw_string(x, y, packed_strings):
font_id = 0
blf.size(font_id, 18, 72)
x_offset = 0
y_offset = 0
line_height = (blf.dimensions(font_id, "M")[1] * 1.45)
for command in packed_strings:
if len(command) == 2:
pstr, pcol = command
blf.color(font_id, pcol[0], pcol[1], pcol[2], pcol[3]) # #bgl.glColor4f(pcol)
text_width, text_height = blf.dimensions(font_id, pstr)
blf.position(font_id, (x + x_offset), (y + y_offset), 0)
blf.draw(font_id, pstr)
x_offset += text_width
else:
x_offset = 0
y_offset -= line_height
def draw_callback_px(self, context):
WHITE = (1, 1, 1, .7)
CR = "Carriage Return"
x, y = view3d_camera_border(context)[3]
cam_ob = context.scene.camera
if cam_ob is not None:
ps = [
("{} {}mm".format(cam_ob.name, cam_ob.data.lens), WHITE),
CR,
CR,
("T: {:.2f}, {:.2f}, {:.2f}".format(
cam_ob.location.x,
cam_ob.location.y,
cam_ob.location.z), WHITE),
CR,
("R: {:.2f}, {:.2f}, {:.2f}".format(
cam_ob.rotation_euler.x,
cam_ob.rotation_euler.y,
cam_ob.rotation_euler.z), WHITE),
]
draw_string(x+10, y-20, ps)
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
-> MODAL OPERATOR TEMPLATE
class ModalDrawOperator(bpy.types.Operator):
"""Draw a line with the mouse"""
bl_idname = "view3d.modal_operator"
bl_label = "Simple Modal View3D Operator"
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D'
def modal(self, context, event):
context.area.tag_redraw()
if event.type in {'RIGHTMOUSE', 'ESC'}:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'CANCELLED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.space_data.region_3d.view_perspective == 'CAMERA':
# the arguments we pass the the callback
args = (self, context)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Switch into Camera View")
return {'CANCELLED'}
def register():
bpy.utils.register_class(ModalDrawOperator)
def unregister():
bpy.utils.unregister_class(ModalDrawOperator)
if name == "main":
register()
Copy and paste the script into the text editor, run it, move over to the in 3d View, press F3 and type "Simple Operator..." to execute. If you'd like to convert it into an Add-on, just add a python dictionary named "bl_info" at the top of your addon: https://wiki.blender.org/wiki/Process/Addons/Guidelines/metainfo
In order to make it work for 2.7x versions you would have to replace 2 lines due to changes in Matrix Multiplication and on how to set the text color using blf.color in newer versions:
# draw_string()
- blf.color(font_id, pcol[0], pcol[1], pcol[2], pcol[3]) # Blender 2.8x
+ bgl.glColor4f(*pcol) # Blender 2.7x
view3d_camera_border()
- frame = [obj.matrix_world @ v for v in frame] # Blender 2.8x
- frame = [obj.matrix_world * v for v in frame] # Blender 2.7x