Here is what I'm trying to do:
- Make a LODGroup Empty object ("fbx_type":"LodGroup").
- Import an asset
- Parent the asset to the lod group.
- Duplicate (important: original asset not decimated asset), and decimate asset. Parent it also.
- Repeat 4 until x many LODS.
Here is my code so far:
import bpy
import os.path
from os import path
main_dir="D:\Documents\Megascans Library\Downloaded\3d\rock_assembly_siuw3"
model_id=main_dir.split("\")[-1].split("_")[-1]
bpy.ops.object.empty_add(type="PLAIN_AXES", radius=1, location=(0, 0, 0))
lod_group = bpy.context.active_object
lod_group.name="LODGroup"
lod_group["fbx_type"]="LodGroup"
print(main_dir+"\"+model_id+"_High.fbx")
if os.path.exists(main_dir+"\"+model_id+"_High.fbx"):
bpy.ops.import_scene.fbx(filepath=main_dir+"\"+model_id+"_High.fbx")
My issue is that bpy.context.active_object doesn't point to the imported fbx after importing and as such I can't parent it to my LODGroup.
print (bpy.context.selected_objects[0]), related: https://blender.stackexchange.com/q/176104/31447 ... btw: How to decimate the asset? Using the decimate modifier or remesh? – brockmann Aug 22 '20 at 08:43bpy.context.selected_objects[0]works! I didn't want to know the command for decimating I do know that thankfully. – Apoqlite Aug 22 '20 at 08:52