I am trying to create a replication of a vehicle. How can I manipulate the lattice so the texture doesn't deform? The image below is without a texture map.
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1You could just UV unwrap the mesh after finishing the modelling. This would then not be affected by the lattice deform. – AtomicTranq Aug 27 '20 at 00:54
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Just tried that and it worked great. Thanks AtomicTranq – Blender Guru Aug 28 '20 at 07:36
