I would like to animate articulated petals opening around a circle base, like a blooming flower would. Since the design will evolve and become more complex, I'd like to keep the Array modifier or at least reduce the number of steps in case I need to modify the mesh.
Here is the default position:
I've been playing with empty and Armatures but beside applying the modifier and duplicating the armature around an empty, I can't figure out an efficient solution.


– KoOr Aug 30 '20 at 03:33