I found this documentation → How can Blender be augmented to display color critical and accurate results?
However, this is outdated and does not work now.
How can I use the 3D Luts extracted from the calibration profile with Flimic in 2.83?
I found this documentation → How can Blender be augmented to display color critical and accurate results?
However, this is outdated and does not work now.
How can I use the 3D Luts extracted from the calibration profile with Flimic in 2.83?
Yes, you can add your color LUTs at the end of the existing color transforms chain to have a more accurate display.
You can add the color profile LUT to the folder where all of the other LUTs for blender are, or edit the config.ocio to look for the luts in an aditional folder.
Next, you need to create new definitions or stanzas in the config.ocio file based on the existing ones and concatenate the LUTs at the end of the color transform chain.
Use the color corrected view transforms to work in blender, but know that you need disable them for the final output, as you don't want to bake your monitor's curves into the file.
Here's an example of an added lut the medium contrast Look to make things look blueish
Note the name change and how a lut called testlut is added at the end of the transforms chain.
- !<Look>
name: Medium Low Contrast BLueTest
process_space: Filmic Log
transform: !<GroupTransform>
children:
- !<FileTransform> {src: filmic_to_0-60_1-04.spi1d, interpolation: linear}
- !<FileTransform> {src: filmic_to_0-70_1-03.spi1d, interpolation: linear, direction: inverse}
- !<FileTransform> {src: testlut.cube, interpolation: linear}