Recently I work for a client who works on maya. He likes my work, done in blender he want the project file in .mb . Is there any way I can transfer my project all the shading texturing export to maya without losing the quality? Yes I can covert the file with fbx or obj formate but when I do that the texture is not appear only white shading please help me with that. I research all day could not find any solution, For single model exporting to obj works fine but in my case I have multiple object with hair particle and cant export the texture and shading and this drive me nuts please help me!!!
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https://blender.stackexchange.com/questions/18395/ https://blender.stackexchange.com/questions/57531 – Duarte Farrajota Ramos Sep 24 '20 at 16:10
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glTF may actually be a better option than fbx. In general the material nodes aren't portable to other software though and all exporters support at most a basic PBR setup with a single Principled BSDF and image textures. – Robert Gützkow Sep 24 '20 at 17:51