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I want to make a 3D model of an image but not for animation or other 3D stuff. I just need to have a model of my object to be able to apply textures to different faces of the object correctly.

enter image description here

In this picture I want to to apply the pattern with three.js. How should I do that? Do I need to make a 3D model of that or UV map or both or something else?

David
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omid
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  • I have found a instruction for that ,But I can't follow the steps. http://www.wikihow.com/Turn-a-2D-Image-Into-3D-Using-Blender .Is that what I need – omid Dec 06 '14 at 07:01

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There isn't really a simple way to do that, and certainly not one that looks good. Here's what I do, using an example from one of my own projects. This is what it looks like without the finishing details, just the UV mapping/modeling done:

enter image description here

And here is the texture that is applied, which is where you want to get to:

enter image description here

First, I had to model the chair as a whole (which for what looks like you want should be much simpler, there are tutorials on basic shape creation and extrusion modeling all over the place). Then I looked for textures that looked close to what I wanted and applied them to the individual parts (see Adding UV mapping to mesh), giving me the result I asked about in this question: Possible to bake texture to new UV map?

You can then brush in details on the edges in something like Photoshop or GIMP.

jzx
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  • .Thanks,I'm newbie in blender and graphics.Could you give me a tutorial source for Making a model ,Please? – omid Dec 06 '14 at 11:35
  • .Thanks,I'm newbie in blender and graphics.Could you give me a tutorial source for Making a model ,Please? – omid Dec 06 '14 at 13:51
  • Check out Blender Cookie's series: https://www.youtube.com/watch?v=K1DnYxd3iTw – jzx Dec 06 '14 at 22:21