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I'm a beginner on blender and I'm still trying my best to understand nodes, UV editing and basically everything texture related. I am trying to make a story dice which means I am trying to add transparent images to each side of the dice. I know how to do the shrink-wrap method but am trying to learn the proper way of adding materials to an object. I have a feeling it will probably be quite an obvious process but I have been trying at this for hours and am getting sort of desperate.. enter image description here

enter image description here From the images you can see my attempts at trying to use mix nodes so I can have my transparent images show through the base color, but I cant seem to get more than 1 different image type per face, they either are all the same image or simply don't show. I hope this makes sense and I GREATLY appreciate any help that comes my way! (also why do i have so many materials, how do i delete them!?) enter image description here

Taylor
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In your case, it'd be easier to have all the symbols inside one image texture.
Then you just rearrange the UV map.

enter image description here

jachym michal
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