Basically I have 3 meshes connected to each other I want them to rotate in the positions they are in but I also need them to bend at a certain point. The rotation is fine the problem is with the bending. The bending effect will be done with a curve modifier. The curve will change shape at a certain point and I'll save it as a shape-key. The problem is when I apply a curve modifier to one of the meshes and choose the curve that passes through the three meshes, the mesh changes position and messes up the whole thing. how do I apply a curve modifier while maintaining the position of the mesh I apply it to?
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https://blender.stackexchange.com/questions/71787 – Duarte Farrajota Ramos Oct 23 '20 at 16:51
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I don't think that's it, it didn't solve the problem – Mohamed El Kayal Oct 23 '20 at 17:22
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2Recommend add what exactly does not solve your issue in order to re-open your question. – brockmann Oct 23 '20 at 17:24
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Z-up in the object data of the curve. It didn't change anything for me. – Mohamed El Kayal Oct 23 '20 at 17:57
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That was more of a related question, check the lined duplicate at the top – Duarte Farrajota Ramos Oct 23 '20 at 20:58