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enter image description here

Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><

baba babo
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1 Answers1

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As Jachym says, you can get a good result with the Principled BSDF (choose a color for Emission, a Strength value will be implemented in the next Blender):

enter image description here

You could also mix the Emission with a Diffuse, but it looks like it needs some subtle tweakings to keep the bloom and prevent the color to be burnt:

enter image description here

enter image description here

moonboots
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