I have here a set of two curves with a bevel object that I have made to have limited clipping issues, but the problem comes about when I want to array the two curves, If I try to array them the bevel object does not carry through effectively to the new arrayed curves, and if I convert to mesh and turn the mesh into a curve to bevel the twist of the sections does not carry over either. Anyone know a fix to this problem?
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Would a shader solution be acceptable, or do you need the geometry? – Robin Betts Nov 02 '20 at 21:57
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https://blender.stackexchange.com/questions/131443/braided-hose-modeling https://blender.stackexchange.com/questions/58959/how-to-model-braided-nylon-sleeve – Duarte Farrajota Ramos Dec 30 '22 at 13:09
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Edit 2023. Create 2 perpendicular meshes:
Array along X:
Array along Z:
Bend on Z it with a Simple Deform modifier (Bend mode):
Give it thickness etc:
moonboots
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thank you for the response, but as the answer you linked goes, it is faking the detail of braiding, not actually braiding it. – HauptmannPingu Nov 02 '20 at 17:51
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