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After rotation has been applied to an object, is there an easy way to re-align the move gizmo back to the object geometry?

NOTE : All gizmos in the image are LOCAL, not global. A shows the desired result, B is what I have now.

enter image description here

Marcus
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    it's answered here: https://blender.stackexchange.com/questions/192615/setting-an-objects-origin-to-match-its-face-normals – moonboots Nov 15 '20 at 10:41

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Its quite easy if you are using the latest blender versions. After you have rotated your object and applied the rotation, simply go to "Options" and select Affect only - origin. Affect only Origin

Now you can simply rotate your Origin using either the Rotation tool or Rotation Shortcut "R". enter image description here

After you are done rotating the origin you can exit the Affect only - Origin mode.

Note : You can not only rotate the origin, but also can Move the origin and also use Snap features.

HDFX VFX
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    yes but if you want to correctly align with the face, don't you need to first create a custom orientation, then Object > Transform > Align to Transform Orientation, then Operator box > Orientation > Face? – moonboots Nov 15 '20 at 10:34
  • @moonboots. That worked great - as per your link in the comment above. Many thanks. – Marcus Nov 15 '20 at 14:06