I want to model a couple of screens that use a movie as image texture. The difficult part here for me is to have different screens show parts of the same source material starting with different frames. So e.g. screen 1 should start with an Offset parameter of 0, screen 2 with 300, and other values. (Random values might be okay or even be desirable.)
How to do this in Blender? The only way I was able to manipulate the Offset parameter was via a Driver, but from what I understand that only allows a global, object independent manipulation anyway. Help? Below is a list of things I have considered and tried in vain. Thanks!
Visuals
Here is a generic screenshot of an image node to show what I referred to with Offset parameter.
Related answers
Can I use an image sequence with offset frames as a texture on array items
Uses a lot of different materials and I see this option. But that would require me to have many dozens of materials and setting the offset parameter on each of them manually. Does not seem like a good solution to me.
Uses a script to clone objects and materials. Seems like the best workaround at the moment, though still labourious and not really elegant.
Uses Animation Nodes to delay regular animation. I couldn't find a way to change the video offset with Animation Nodes.
Update
The question was marked as a duplicate. After thinking about it more, my question could have better been put as: How to do what I want to do without using multiple materials? From this I read here and in other answers I take it that there is no better way to achieve the results I desire without having multiple materials. This is somewhat unsatisfactory, but probably can't be helped.
