Sequence Editor belongs to the scene.
The settings shown are on data that belongs to each scene. A new scene will use blender's defaults.
Python console. Create a sequence editor in the context scene. It is of type bpy.types.SequenceEditor. The value for overlay_frame is shown
>>> sed = C.scene.sequence_editor_create()
>>> type(sed)
<class 'bpy.types.SequenceEditor'>
>>> sed.overlay_frame
0
.
To have the same settings in another scene, would suggest creating a new and copying the attributes of the old, or copying the scene and unlinking from it unrequired data, including strips. Be a good candidate for an operator with presets.
Alternatively save it as a scene in another blend and append the scene each time instead of creating a new one.
Another option would be to save a workspace template or startup file with the settings desired.
Like in the Text Editor where you can load a text-block into the editor and save it too. And even swap between them.
– tintwotin Dec 03 '20 at 13:06Doing it as in the node example, seems to be codong a full exporter and importer, and that'll be a lot of work. But I guess it could be done with otio: https://github.com/tin2tin/VSE_OTIO_Export
– tintwotin Dec 03 '20 at 13:46