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I've already read two threads on this but the instructions given are not clear enough for me.

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i would like to attach the ends of the highlighted mesh, so that animating this part isnt so tedious.

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    hello, so have you tried and why didn't it work? also, maybe link the 2 threads – moonboots Dec 15 '20 at 15:35
  • have you watched this video? https://www.youtube.com/watch?v=vhicmKyMB-s – moonboots Dec 15 '20 at 15:41
  • https://blender.stackexchange.com/questions/97749/how-to-simulate-a-rope – susu Dec 15 '20 at 16:27
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    https://blender.stackexchange.com/questions/192863/best-way-to-attach-objects-armor-to-cloth/192923#192923 and many more: https://blender.stackexchange.com/search?q=attach+rope – susu Dec 15 '20 at 16:32

1 Answers1

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What you can do is create a long plane, subdivide it, create a group, give it a Physics > Cloth with the group as Pin Group:

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Create your 2 objects, 2 cubes here (but it can be empties or bones), select a cube, shift select the plane, switch to Edit mode, select the same vertices as the pin group, press CtrlH > Hook to Selected Object. You can hook to a vertex group of the object if needed. Do the same for the other cube. Put the Cloth modifier under the Hook modifiers:

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Create your pipe object, hook it as well, give it a Surface Deform with the plane as Target, click on Bind. The Surface Deform modifier must be under the Hook modifiers:

enter image description here

Make the plane invisible, move the cubes:

enter image description here

moonboots
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