Is it possible to rotate an HDRI background without rotating the lighting it gives off? I know that you can go into shading, world, and then add a mapping node and that rotates it, but that also rotates the light, I wanna keep the light in the same place but rotate the background. Is there any way to do this? Thanks!
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@brockmann Ello! Thanks for your suggestion, but that seems to have changed since then, I can't even find the Alpha option under Render Properties. Thank you though! :) – MmmChezBurgerz Dec 23 '20 at 11:04
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1EZ. It's still the same principle and nothing has changed really. If you are using cycles just enable the Transparent checkbox (Render Properties > Film > Transparent). Also the link points to another cycles answer as well. Otherwise I'd recommend to provide more details. – brockmann Dec 23 '20 at 11:09
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1@brockmann Tysm! Works perfectly! :D – MmmChezBurgerz Dec 23 '20 at 11:14
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Just made an edit to: How to use multiple HDRIs ... both options in one pretty nice answer (IMHO). – brockmann Dec 23 '20 at 11:26
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This is possible in EEVEE and Cycles without compositing by using the Light Path Node>is Camera Ray output.
A node setup like below will allow you to do just what you are asking:
This produces the following result in the EEVEE viewport:
Notice that the background rotates, but the lighting does not.
Timaroberts
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