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I'm trying to create a similar effect to this. And I found a nice tutorial with something similar. However, I wasn't able to add a text there. So it looks like the material setup is not using any volumetrics at all? Can you help to decipher this shader?

enter image description here

moonboots
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valk
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1 Answers1

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I get something pretty close:

enter image description here

I've created this mesh from the logo:

enter image description here

Then I've given it a pure white Emission shader for the bottom, and this node setup for the walls, which is basically a mix between an Emission of a multicolor ColorRamp and a Transparent, with a gradient along the Z axis, and before the Output, a Layer Weight to give it a pink emission on the edges:

enter image description here

If you want to animate, use an empty in the Texure Coordinate to mix the materials with a Transparent node:

enter image description here

moonboots
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  • This is awesome! And you have that minimal setup compared to the original. – valk Dec 24 '20 at 18:40
  • Did the same setup as yours but it didn't look right. Then discovered that need to turn on Alpha Blend in the Material > Settings > Blend Mode, and check that everything basically as is here https://blender.stackexchange.com/questions/81851/does-transparency-work-in-eevee#answer-124453 – valk Dec 24 '20 at 21:07
  • yes I didn't go into much detail, if you ever don't understand something please ask ;) – moonboots Dec 24 '20 at 22:23