I've been trying to add hair to my stylized character sculpt using the curve technique that many youtube tutorials teach, but I find myself quite stumped on something; If I want to have one strand of hair split into 2 smaller ends of hair, how would I do that?
I've kinda done this before by just duplicating the strand and moving the ends of the path slightly to achieve a similar effect, but this isn't ideal since it both doubles the polycount and doesn't really connect to the original strand organically (They're noclipping through each other)
This is a scuffed diagram of what I'd like to do. Just be able to extrude at a node and it have it properly create a new strand instead of the mess it actually creates in blender
Here's another diagram, from the artwork (Artist) I'm basing the hair from. You can see how one 'thick' strand splits into 2 smaller curved strands
I imagine it might be possible by duplicating the strands, making them into a mesh, then sculpting them so that the seam and overlap are unnoticeable, however, this is pretty time consuming and forces me to retopolgize the hair; I'd be grateful to hear any techniques for doing this as easily as possible!
(There is a similar question involving cables, but I do believe it is a different enough issue to warrant a separate question. Sorry if it isn't)

