I have a spline with an empty following along it using a Follow Spline Action node. Then I have a mesh object with a Curve Deform modifier binding it to the spline and a Copy Location constraint to make it follow the empty along the spline. The action repeats over time with delays. In addition, the mesh elongates as it moves along the spline. I have a variable delay between repeats. It works great.
After various experiments and tutorials, I am using Omar's technique of instancing collections to replicate this hundreds of times over a surface. How do I access the individual meshes within the collections to apply the individual variations to them? Is this possible with this technique?
Okay, it would probably be generally beneficial to get an answer to this question anyway. I have made the pared down version as per the image and blend file below. As you can see, when you click on the instances you cannot see the objects in each associated collection. The original structure allows the movement of the empty along the spline which can be animated using nodes. The instanced versions will copy that movement. What does not seem possible is to vary the speed, timing, attitude or scale of the instanced collection objects. So using this method to create a squadron of planes for example would not allow the variations one might find in reality.



