I'm trying to create a bump map for an anisotropic metal cylinder. An answer on this post shows exactly what I'm trying to accomplish:
However, when I try recreate it, this is my result (I'm using a vector math node--which looks different, but I don't know of any other nodes that have "normalize"):
Can anyone help me figure this out? Cheers!
UPDATE: Thanks for the help! I combined the two answers, added a little flair, and got this:
P.S. For anyone trying to recreate this later: The bump distance is set to 0.0003









