Anyone knows how to fix this weird shading without having to delete the faces ? I don't want to delete the faces and adding them again to not ruin the UV map. Also all the faces normals points in right direction so I don't know what is causing this.
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Hello :) Perhaps related: Inaccurate shading on object – jachym michal Jan 02 '21 at 18:28
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2Also avoid ngons (so yes, you may have to redo some faces) – lemon Jan 02 '21 at 18:46

