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I want to bevel 3 cubes.

To do that, I following a tutorial.

In this tutorial, the author accomplishes the following:

enter image description here

I try to do the same, but for me, it doesn't do the same. Instead, it seems to bevel in 2 dimensions only:

enter image description here

What am I doing differently than the tutor?

Thank you!

tmighty
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  • It works correctly for me. Either upload your file here or describe precisely how you're trying to do it. – John Eason Jan 06 '21 at 00:35
  • @JohnEason I have added my blend file to the question. – tmighty Jan 06 '21 at 00:43
  • I'll have a look. – John Eason Jan 06 '21 at 00:43
  • https://blender.stackexchange.com/questions/49632/why-are-there-dots-on-edges – Duarte Farrajota Ramos Jan 06 '21 at 00:48
  • hm, maybe its a problem how you have 3 faces and not one, and it could be how your in face select and he might be in edge. – yeetman Jan 06 '21 at 00:35
  • That appears to have been made from a single plane rather than 3 cubes (Plane 2 in the outliner) and the object's scale is all over the place anyhow so I'm not surprised you're having issuse! – John Eason Jan 06 '21 at 00:57
  • @JohnEason What do you mean by "the object's scale is all over the place"? – tmighty Jan 06 '21 at 01:01
  • @JohnEason What is the difference between a plane extruded to form a cube and a cube? – tmighty Jan 06 '21 at 01:10
  • you need to apply the scale in Object mode (Ctrl A), you have overlapping vertices so you need to merge the vertices (Alt M), and you need to recalculate the normals (Alt N) – moonboots Jan 06 '21 at 06:48
  • When you are in face select mode and you see dots in the middle of edges, it means you have zero-area faces there and you need to remove double geometry – Gorgious Jan 06 '21 at 07:46
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    Sorry not to reply earlier. It was almost 1am here when I wrote my last comment and I've been asleep! I think you've had the answers I was going to give though. If you select your object, press 'N' in Object mode and look at the scale in the side panel, you'd see that the scale was 0.139, -0.046, 0.26. Bevel and other operations really don't like uneven scale so as moonboots says you need to apply it via Ctrl A and you'll then see that it's set to 1 for all dimensions. As Gorgius says, you also need to get rid of double geometry as seen by the dots on the edges. – John Eason Jan 06 '21 at 09:27
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    Following on from my last comment, you'll still have problems even if you've removed duplicates, reset the scale and recalculated the normals because the left-hand two "cubes" don't have a face between them. Even if if you put one in (select the loop in edge mode and 'F' to fill), bevelling will only put a bevel right round the front of the object. – John Eason Jan 06 '21 at 10:37

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