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How to make procedural wind texture in an anime/toon style. Which can be put mainly on planes.

Like these, but the creators didn't say how they did it.

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susu
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    https://blender.stackexchange.com/questions/117090/particles-with-motion-trails and https://blender.stackexchange.com/questions/93921/how-to-add-trailing-light-effect-to-finger-tips/94976#94976 and https://blender.stackexchange.com/questions/24251/how-to-create-motion-trail-in-cycles and https://blender.stackexchange.com/questions/59112/how-do-i-achieve-a-particle-trail-effect and https://blender.stackexchange.com/questions/34377/how-can-i-create-light-streaks-in-cycles – susu Jan 08 '21 at 04:35

1 Answers1

9

You can create a curve, give it extrusion in the Properties panel > Object Data > Geometry > Extrude, then give it a material that is a mix between a Transparent and an Emission node with a Texture > Musgrave Texture as factor (in Eevee don't forget to choose Alpha Blend in the material settings). In the Mapping node, stretch the texture on one axis:

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You can blur the borders with a second ColorRamp:

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Then use the Location values to move the streaks:

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As for the ring around the ball, create it with a Geomtery > Bevel > Object instead of an Extrude, and choose a oval or a rectangle as Object. And for the material, from what I see in your animation, enable both the Show Backface and the Backface Culling options in the material settings to get the right transparency:

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moonboots
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