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Using these examples

Slicing an object in 4 parts How can I evenly split a cube?

I was able to cut an object into pieces along the x, y and z axes with a python script. But I can't do it along different axes (not x,y,z of the object). For example I would like to cut a cube according to axes not parallel to the edges and save the pieces obtained.

Please could someone give me an example or give me some suggestions to do this?

greenhouse
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1 Answers1

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Alignment object.

enter image description here

Have made a small modification to my answer to linked question, to instead of using the objects bounding box, use the global bounding box of the object named "Cube".

Above shows a test run on default cone. The active object gets sliced. It uses the object named "Cube" as axes.

This could all be done via script by realigning and calculating the bbox given the chosen slicing axis.

import bpy
from mathutils import Matrix, Vector
context = bpy.context
ob = context.object
scene = context.scene
axis_ob = scene.objects.get("Cube")

size = 4 * max(axis_ob.dimensions) mw = axis_ob.matrix_world

def bbox(ob, matrix=Matrix()): return (matrix @ Vector(b) for b in ob.bound_box)

def bbox_center(ob, matrix=Matrix()): return sum(bbox(ob, matrix), Vector()) / 8

def bbox_axes(ob, matrix=Matrix()): bb = list(bbox(ob, matrix)) return tuple(bb[i] for i in (0, 4, 3, 1))

bpy.ops.mesh.primitive_plane_add( location=bbox_center(axis_ob, axis_ob.matrix_world), size=size) chopper = context.object m = chopper.modifiers.new("Sol", type='SOLIDIFY') m.thickness = size

chopper.select_set(False)

def chop(ob, start, end, segments): slices = [] planes = [(f, start.lerp(end, f / segments)) for f in range(1, segments)]

for i, p in planes:
    m.thickness = -size
    bm = ob.modifiers.new("BOOL",type="BOOLEAN")
    bm.object = chopper
    bm.operation = 'DIFFERENCE'
    M = (mw @ end - mw @ start).to_track_quat('Z', 'X').to_matrix().to_4x4()
    M.translation = mw @ p

    chopper.matrix_world = M
    cp = ob.copy()
    cp.data = cp.data.copy()
    context.scene.collection.objects.link(cp)
    bpy.ops.object.modifier_apply({"object" : cp}, modifier="BOOL")
    slices.append(cp)
    m.thickness = size
    bpy.ops.object.modifier_apply(
            {"object" : ob}, modifier = 'BOOL')
slices.append(ob)
return slices

segments_x = 1 segments_y = 1 segments_z = 8

change the cutting box

block = context.scene.objects.get("Block")

o, x, y, z = bbox_axes(axis_ob, mw.inverted() @ axis_ob.matrix_world) for ox in chop(ob, o, x, segments_x): for oy in chop(ox, o, y, segments_y): chop(oy, o, z, segments_z)

bpy.data.objects.remove(chopper)

batFINGER
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