So I came across some difficulties with the "Mix shader" node in cycles. I have 3 textures on a label: gold, paper and rough black letters.
How can I mix these effects? I can make 2 textures work together, but not the 3rd one. Here's the node graph.
So I came across some difficulties with the "Mix shader" node in cycles. I have 3 textures on a label: gold, paper and rough black letters.
How can I mix these effects? I can make 2 textures work together, but not the 3rd one. Here's the node graph.
The textures all have an Alpha channel perfectly prepared for a mask.
So you only need two mix nodes.
But I'd recommend making four different textures instead - Color, Roughness, Metalness and Bump. Then you just plug them all into one Principled BSDF shader, have more control and an easier life :).
There is the scene and textures that I used.
– Gaiane Jan 18 '21 at 14:26