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So I came across some difficulties with the "Mix shader" node in cycles. I have 3 textures on a label: gold, paper and rough black letters.

enter image description here

How can I mix these effects? I can make 2 textures work together, but not the 3rd one. Here's the node graph.

enter image description here

Here's the reference. enter image description here

susu
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Gaiane
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    Hello~ I eddited the post and added a ref which is my expected result! Thanks :) – Gaiane Jan 18 '21 at 13:59
  • How can I link them..? Sorry for the dumb question :( – Gaiane Jan 18 '21 at 14:10
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    I made a google drive folder for convinience..I hope it's ok. https://drive.google.com/drive/folders/1W-gy4t5j1CYeYb3BY5_-u182jqio_kdh?usp=sharing

    There is the scene and textures that I used.

    – Gaiane Jan 18 '21 at 14:26
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    Use the textures as masks to mix different shaders. All explained here: https://blender.stackexchange.com/questions/46424/add-a-transparent-image-on-top-of-a-material and https://blender.stackexchange.com/questions/109464/mixing-materials-using-textures-in-nodes/109773#109773 – susu Jan 18 '21 at 15:50
  • Thank you so much! That's very useful. – Gaiane Jan 18 '21 at 15:53
  • Related https://blender.stackexchange.com/questions/208639 https://blender.stackexchange.com/questions/95522 https://blender.stackexchange.com/questions/5069 – Duarte Farrajota Ramos Mar 25 '21 at 23:51

1 Answers1

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The textures all have an Alpha channel perfectly prepared for a mask.
So you only need two mix nodes.

enter image description here enter image description here

But I'd recommend making four different textures instead - Color, Roughness, Metalness and Bump. Then you just plug them all into one Principled BSDF shader, have more control and an easier life :).

jachym michal
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