I have a problem with my mesh (blend file at the bottom), I want to connect these two sides of the object so the mesh creates something like a loop.
Mesh is fine and smooth if those sides are not connected, but every time I try to connect them with "merge by distance" the lighting on "shade smooth" will break and the mesh will end up looking weird. I have no idea why is that.
My mesh is not that bad (I personally think it's clean).
I was trying to make this mesh as simple and clean as I could.
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Revolver
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1Resetting vectors and setting by face fixes it – Nascent Space Feb 04 '21 at 12:48
1 Answers
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The normals of your faces are pointing in opposite directions, possibly due to a scale by -1 ?
AltN > Recalculate Normals (outside) fixes that.
Robin Betts
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