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I've created a building model with a architecture software (Sweet Home 3D) and on the generated .obj object I have this problem: the flat walls are divided around windows and doors and look curved or angled. It appears that the 3D is flat though, so maybe it is a lighting or a normal problem?

the preview in SW3D and how it should look like

the ojb model imported in Blender

Does anyone know how to solve this in blender so the walls look flat?

Many thanks

Thomas.

  • Don't use shade smooth, use shade flat, or enable Object data > Normals Autosmooth in the properties window. Read: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/face/shading.html?highlight=shade%20smooth – susu Feb 05 '21 at 17:20

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