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There are artifacts visible on my render. Have you any idea?

My configuration : Windows 7 64 bits Memory : 12 go

Blender 2.72-27b58f0-win64

2 x GTX Titan Black Driver : 344.75

enter image description here

RESOLVED ! Origin this problem is don't plug entry normal map in the shader

LukeNukem
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    Welcome to blender.SE! Your problem looks like z-fighting to me. But without more details, like some viewport screenshots or a .blend file uploaded to a site like pastall.org, it's hard to tell. – PGmath Dec 19 '14 at 16:10
  • Thanks ! No double visible. I have a similar problem with cpu : https://dl.dropboxusercontent.com/u/4721466/Cycles/Artifacts.png – LukeNukem Dec 22 '14 at 12:34
  • @LukeNukem Could you please elaborate - maybe adding a screen? You forgot to plug the normal map to the output, right? – p2or Mar 02 '15 at 10:38
  • This is a complex shader, i forgot plug normal map to the input. – LukeNukem Mar 02 '15 at 10:51

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