I'm new to Blender, and I'm doing a very simple render using Cycles. As you can see in the image, I'm getting horrible faceting in the shadows on the sphere. Does anyone know how to fix this?
Thanks!
I'm new to Blender, and I'm doing a very simple render using Cycles. As you can see in the image, I'm getting horrible faceting in the shadows on the sphere. Does anyone know how to fix this?
Thanks!
you need to increase the polycount of the ball, try subdividing it, either by right click in edit mode and subdivide, or using the subdivision surface modifier
This was a major problem until Blender 2.90. There is now a feature just to solve this problem. In the "Object Properties" panel, under "Shading", turn up the "Shadow terminator" to cut out the face sets showing. Here's a GIF of how to do it: https://i.stack.imgur.com/zsKKk.jpg