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I tried to access the FPS setting of the render settings in a shader node through a driver expression. The attempt was successful, but I got a warning and a tip saying:

WARNING: Driver expression may not work correctly

TIP: bpy.context is not safe for renderfarm usage

Driver Settings screenshot from Blender Drivers Editor

According to this thread the proper way to set the active scene is through bpy.context. Therefor, I assumed, that the proper way to get the active scene would be through bpy.context as well. This warning however makes me feel like there is a more proper way to access scene data (like render settings) through drivers so they would also work in renderfarms.

So my question is: How do I properly access this kind of data in a driver expression?

narranoid
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