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I have made a condominium on blender, however the Cycles rendered image became something wrong. Eevee render is fine. Could you advise what is wrong with my Cycles setting?

Thanks,

First pic: Eevee rendered, Second pic: Cycles rendered.

Eevee rendered

Cycles rendered

Edit mode (Wireframe) enter image description here

Edit mode (Solid) enter image description here

Edit mode (Rendered in Cycles) enter image description here

Ayame
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    Could you [edit] in some more info? It's hard to tell what could be causing this from the given information. – HISEROD Feb 17 '21 at 04:30
  • Check for objects disabled for the viewport but enabled for render. – susu Feb 17 '21 at 13:38
  • HISEROD I have added the edit mode picture. thanks.

    – Ayame Feb 17 '21 at 14:27
  • susu Hi, I already checked about this rendering hidden objects. Thank you for your advice.

    – Ayame Feb 17 '21 at 14:28
  • Hello, I don't agree with the close vote, you have the same problem as this question https://blender.stackexchange.com/questions/212124/rendering-in-cycles-distorts-material Either you need to lower the scale in your displacement node, or set the displacement to "bump only" in the cycles settings – Gorgious Feb 17 '21 at 14:57
  • @Gorgious use the Reopen link at the bottom to nominate the question to be re-opened – susu Feb 17 '21 at 18:15
  • I don't understand why this was closed. OP specifically said he already checked for duplicates. – PGmath Feb 17 '21 at 20:42
  • Hi all, thank you for reopening again. I have not used the displacement node. – Ayame Feb 18 '21 at 00:54
  • If you switch to CPU rendering does this go away? – Allen Simpson Feb 18 '21 at 02:12

1 Answers1

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Check you displacement settings in shader editor for all of your materials . I had similar problem, once i removed the displacement element from the shader , these weird rendering problems , disappeared .

enter image description here