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I am beginner at Blender and have been having this issue in the viewport shading mode. For some reason it gives me these funny shading problems which as far as I have found don't seem to be caused by anything like an extra face sitting in the same place or anything it might be some setting problem.

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Duarte Farrajota Ramos
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Bal_Lu
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    That really does look like overlapping geometry to me. Are you sure there isn’t either a copy of your object in the exact same place (try selecting one and hitting H for ‘hide’) or some geometry in the mesh (try goi into wireframe mode, select a nearby vertex and move it and see if anything is left behind). – Rich Sedman Feb 19 '21 at 15:09
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    Thankyou Rich Sedman, i tried that it figures there was a edge hanging there i deleted it but know like a few faces are shaded dark and a few are shaded light and theres like this hard cut between them, would you like me to share a picture? – Bal_Lu Feb 19 '21 at 15:27
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    @Bal_Lu Hey :). The second problem you're describing sounds like flipped normals: Inaccurate shading on Object – jachym michal Feb 19 '21 at 16:19
  • Wonderful! Thankyou So Much @JachymMichal – Bal_Lu Feb 20 '21 at 03:10

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