4

I'm new at Blender, and so far I’ve made a simple grid:

enter image description here

That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a color, not a material.

Does anyone know how to make this?

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
The Bison
  • 43
  • 3
  • Are you saying that you want this to emit the material instead of just a basic color? Also, are you wanting glow for your emission? – Pro Effects MAX Feb 23 '21 at 21:35
  • I want the green part (the grid), to glow, I am aiming for a glowing si-fi look so, hope you understand. -tysm AncientBison – The Bison Feb 24 '21 at 00:58

1 Answers1

6

If you generate your grid texture with a Brick Texture node, you can connect the Fac output to the Emission Strength input of a Principled BSDF:

Note the green glow cast on the small sphere.

If you want a more visible glow/glare around the grid itself, you could try adding some volumetric mist, or you could fake it with Bloom (in Eevee) or using a Glare node in compositing (in Cycles). Here’s an example using Bloom:

(Note that to get the indirect lighting on the sphere to work in Eevee you will need to add Light Probes and bake the lights.)

Alexis King
  • 2,347
  • 1
  • 15
  • 25