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I have rigged a zombie, and when I change the pole angle it affects the mesh's flow. I have tried applying the armature both before and after changing the poles, but nothing works. Examples:

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Is it possible to change the pole angle without affecting the mesh?

catlover2
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Knuckles209cp
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  • You mean the transform axis? – J Sargent Dec 23 '14 at 12:07
  • You can always remove weights for that bone, rotate, and re- paint. However I think with a .blend file it would be pretty easy to come up with a better solution. – J Sargent Dec 23 '14 at 12:29
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    You have IK's. That might be messing stuff up. Try it without, then see if there's a way to do it with. – ruckus Dec 23 '14 at 15:43
  • The pole angle influences the IK chain and correspond to the pole bone position. They need to be in sync. To calculate the proper angle for your bone see: http://blender.stackexchange.com/questions/19754/how-to-set-calculate-pole-angle-of-ik-constraint-so-the-chain-does-not-move. To calculate the bone position for your specific angle it is the same but reversed. – Jaroslav Jerryno Novotny Sep 07 '16 at 09:08

2 Answers2

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Yes the pole angle is messing the mesh up due to an IK Constraint. Disable the constraint, change the bone roll instead of pole angle, then re-enable and adjust pole angle to correct.

beiller
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Before you apply armature you have to apply the adjusted pose as the rest pose. Select Armature and hit CTRL+A.

Connie
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