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reference picture from my viewport Im curious if there is anyway to invert a wireframe so that it makes cuts in the mesh rather than form a wire, if anyone has a solution that would help in the scenario without using the wireframe modifier that would be appreciated as well, thank you

1 Answers1

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Is this a hack?

First, give your object a vertex group, set to a very low weight for all vertices.. mine's called 'Shell_VG'

Give your object an Edge Split modifier, on all edges, followed by a Solidify Modifier, set to fill the rim, and weight the 'Shell_VG' group.

enter image description here

Then a Displace modifier along normals to shrink the faces, and a Mask modifier aimed at the shell vertex group, set to a higher threshold than the one you set originally.

enter image description here

For the pink result:

enter image description here

If you don't mind solid faces, you can cut out all the masking steps.

Robin Betts
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