So in most other software I use like Houdini and C4D there are tokens you can use to assign auto naming conventions such as the $ (dollar sign) expression.
In C4D $prj will name the output name as the project name. or in Houdini $OS.F will name the output as the "OperatorString.FrameNumber"
Is there anything in Blender that can make outputs a lot easier than manually naming stuff all the time?