I am attempting to emulate what's seen in the image below:
I have an indoor scene that's fully surrounded by walls. The only way in for light is the glass skylight at the top.
When I render the image with an HDRI and without the object representing the top glass, I get very hard shadows correctly aligned to match the concept art.
I'd like to keep the shadows while introducing the glass material, but as soon as I add the glass, the light gets foggy and dark.
These are the settings for the glass material. I've played with the settings but nothing seems to help.
How can I have an object with a material representing the glass while achieving full light transmission and hard shadows?




