I am no stranger to booles, but this one won't work and it is driving me crazy. What am I missing here?
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1Invert Normals Shift+N of "Channel" object, they are pointed inside (you can see red faces from outside if "Face Orientation" overlay is enabled ... – vklidu Mar 21 '21 at 22:57
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1.) select channel
2.) Tab -> change to edit mode
3.) A -> select all
4.) mesh -> normals -> recalculate outside
5.) select all vertices at the end of your channel and press 'f' to create a closing face (make sure you are in "vertex select" mode
6.) tab -> object mode
7.) change to "display as" -> bounds
8.) result
Chris
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1Those damn normals always get me! Thanks so much Chris, this is exactly what I'm after. Learned a lot just now. – Glen Candle Mar 23 '21 at 04:32
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