I'm designing my models for shoe soles (3d printing) using blender. I'm a real beginner and so I just used the basic extrude, bevel and proportional editing to reach my goals. But now I would like to design a toe-cap. Right now the model looks like this:

But I would like someting more like this:
But I can't get the mash to "bulge" over the toes. Proportional editing will always also pull the lower layers in... Any ideas are highly appreciated.




- scan foot outline and convert to svg
- import svg and convert to mash
- pull up edges to finale heigth
- add sewing notch
- use proportional editing and loop cuts to form the toe cap
- and then? I need to reach a wall thickness of 2mm....
– Samsara Mar 23 '21 at 09:15