I'm importing multiple identical linked objects into a game asset. I want the objects chrome. I found this thread on "making a chrome texture in eevee:" How to make a chrome texture in eevee?
Following the thread, I created a new material called "chrome" and used the settings as indicated. I used the shader tab to create the node layout as pictured in the thread. The objects appear chrome-like.
I did not UV unwrap the (parent) object as I'm happy with the chrome appearance on the objects. I wouldn't know where/how to unwrap the object UV islands as I don't have an 2D image, just the chrome appearance generated by "chrome" settings as indicated.
When I import this modified asset into the game dev editor it shows the new material "chrome", but it gives an error message "TxDiffuse is null", i.e. that the material has no assigned texture. I'm very new to this and clearly don't yet understand materials versus shaders versus textures. Thank you for your help.
"Add a texture node to the objects material(s) and select the new image. If there are more than 1 material repeat this for each one of them (easier to copy that Image Texture node and paste it into all materials)."
Are you able to articulate and explain that process - of "adding a texture node to the object's material" - more clearly? And if I "add a texture node to the object's material", won't that change the appearance of the material?
– G Lap Mar 31 '21 at 10:19