I am creating a very low poly, very simple rocket take off animation for a college assignment. I cannot figure out how to make particles fall from the rockets engine no matter how many youtube tutorials I follow. Frankly, I don't even know where to start with it. 
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danielle
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https://blender.stackexchange.com/questions/112746/atmospheric-trail/112753#112753 – Duarte Farrajota Ramos Apr 11 '21 at 01:33
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Make particles fall off from the engine is a rather easy task.
- you need to define some faces as the emitter, for example, the rocket engine. Assign the faces to a Vertex Group. Alternatively create a simple object (circle) that is used as an emitter, place it in front of the rocket engine, and parent it to the rocket. The extra object can be excluded from render (Particle Properties > Render > [_] Show Emitter).
- add an Ico Sphere (very low-poly, just 1 subdivision in create popup dialog), scale it down to 1 cm. This is your particle object. Give it a material with an Emission to make it glow. Enable
Bloomin Eevee - add the Particle System to the rocket and adjust a few settings:
- type is
Emitter, increase the Number of particles to something like5000, and set Lifetime to20(or higher for a longer tail), Frame Start to1, End to200 - set Velocity > Normal to
10 m/sto speed up the particles, and Velocity > Object Velocity to something like0.482. This makes the tail a little "fringy" - in the section Physics > Forces give the particles some Damp, like
0.121, so they don't bounce around like crazy. - in Render set Render As to
Object, set Scale to1.0(adjust if needed), and select theparticle object(Ico Sphere) as Render > Object > Instance Object - if you have defined a vertex group for the emitting faces you can specify it under Vertex Groups > Density.
- type is
Have a good rocket launch!
Blunder
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