I'm trying to create displacement on actual mesh, not just bump, by using texture maps in nodes and the cycles experimental render engine. This is to create more controlled surface geometry using procedural textures than just using a displacement modifier directly on the mesh.
I run into two problems even with all the settings apparently correct, (i.e. material properties settings set to bump and displace):
When using nodes in cycles experimental render engine, the textures do not displace the actual mesh and only bump.


When using cycles experimental render engine, the object does not appear in rendering. In other words the object that is renderable using the same camera, visibility settings in Eevee render engine disappears with the only change being switching to Cycles Experimental render engine.

I am using an amd firepro w5100 graphics adapter.
I am wondering what is the likely user error here :-)
Hope this was more clear.
Thank you

