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enter image description here

I am currently modelling the head part of the above character, and stuck with coloring.

The head consists of two colors - grey and white. The border between the two colors are curved and below is what my sphere looks like.

enter image description here

I'm really bad at Blender and right now all I can think of doing so is just adding edges onto the mesh by connecting vertices,

and I did so on the 2nd image, and I cant get that curve like the first image.

My question is how can I get that smooth curve on an object to color differently?

Duarte Farrajota Ramos
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CONQUERER HOON
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1 Answers1

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Your character is a very simple cartoony model. Is there a reason why you want to model the geometry?

You can get away with one material and simple texturing. It's the perfect job for the Texture Stencil brush.

This is just the normal brush with a loaded texture image, and Tool Setting > Texture > Mapping set to Stencil. Set the brush color to pure white. Then you can paint your image on the model.

Use right-click (RMB) to move the stencil image, Shift+RMB to scale, Ctrl+RMB to rotate.

textured head

If you really want to add the geometry you can use the Knife tool (K) to add the edge loops after you textured the head.

Blunder
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