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For some reason, when rendering on my RTX 2060 in Blender, I'm getting these weird flickering artifacts.

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As can be seen from the above screenshot, my node setup is a cube compressed into a plane by some simply vector maths with a musgrave texture applied to it. These artifacts are only appearing when rendering with the GPU (this includes the final render), and on CPU the scene renders just fine.

How can I fix this? Is something from with my card, or is this some Blender bug?

Arihan Sharma
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1 Answers1

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Since you are reducing the z axis to 0 the top and bottom faces are z-fighting with each other.

I get the exact same thing on my end, by the way, and I'm also perplexed as to why the CPU doesn't face this issue.

I tried to work out a solution using Backfacing, but failed.

Instead of leaving the z disconnected you can divide it by some large number and get a workaround.

enter image description here

Allen Simpson
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