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I'm trying to reverse engineer the awesome setup of Felipe del Rio here.

I got as far as setting up an XY array with geometry nodes that instances objects using Line primitives. I want to repeat the XY output on the Z-axis, creating the basic shape of a building.

I am looking for a way to 'chain' the XY-axis output, but there are currently no nodes that instance Geometry directly (Blender 3.0 alpha). How would I achieve this?

Rob van Wees
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1 Answers1

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I found Felipe del Rio's solution on developer.blender.org: https://developer.blender.org/project/view/121/

Felipe uses the Grid primitive, which gives you a 2d array option. No 'chaining' required.

I'll wait for further developments to see if instancing geometry becomes an option.

Rob van Wees
  • 139
  • 4