I am trying to export a model that has a material that is made of layered image textures and combined using mixRGB nodes. Here is what the setup looks like: How do I eliminate the white outline on my layered textures?
Does anyone know how to export as a .gltf so all of my colors and images show up? Currently I am just getting a black model. I have gone through the gltf 2.0 blender page and tried to follow those parameters but I can't seem to get it right. It seems like .gltf doesn't register/translate the mixRGB nodes??