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The body of this worm project started displaying with no detail. How can I get it to display grey again like the others?

(I only use blender for making 3D print files. No rendering or color needed)

enter image description here

Toad
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  • can you provide blend file? – Chris Jun 03 '21 at 03:19
  • I think you probably set the viewport display settings to metallic and black, or you’ve inverted your normals. Check that. – TheLabCat Jun 03 '21 at 03:36
  • check the normals direction - "Face Orientation" under Viewport Overlays – vklidu Jun 03 '21 at 08:34
  • @chris https://drive.google.com/file/d/1pyB4t3L3F9iym2lQzBS89gavGmmLKNhZ/view?usp=sharing – Toad Jun 03 '21 at 17:08
  • Thanks for the comments all, again, mostly use blender for cutting up large STL files and making minor tweaks. So stumbling through a lot of this. But, I think I correctly flipped the normals and tried the display settings change without getting the grey color back. Will try more thanks – Toad Jun 03 '21 at 17:11

1 Answers1

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As Zargul already mentioned, you flipped your normals. You can check this here by checking "face orientation":

enter image description here

Red means: wrong orientation.

So press "Tab" to start edit mode, then press "A" to select all, then mesh -> normals -> recalculate outside

enter image description here

Then it looks like this (blue as it should)

enter image description here

then uncheck the face orientation again.

then you get:

enter image description here

still a bit dark but better,

then choose matcap -> textured and you get:

enter image description here

Chris
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  • Thanks @Chris. And thanks for being patient, I'm a newb! Was able to get it looking how you have it. Still curious though, why cant it display with the same kind of grey as the eyes and holes? Thats how it was before I goofed up whatever I did. – Toad Jun 04 '21 at 15:11
  • I did separate the original file into several pieces with "L" & "P" in edit mode. And just tried splitting it further. (Eye lids separate from body) Still looks same. Could doing stuff like that have caused it? – Toad Jun 04 '21 at 15:19
  • No, I don’t think so. Maybe - but just an assumption - because your geometry is so dense. – Chris Jun 04 '21 at 15:20
  • OK , thanks again for taking a look. – Toad Jun 07 '21 at 17:02