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I have a model that comes with object space normal maps, and I need to get them exported as tangent normal maps in PNG format. I've tried Handplane, but it causes ugly seams in the map. So, I'm kind of stuck.

Any way to perform this conversion within blender? I'm a complete beginner to Blender, so I'll need a step-by-step.

  • Try looking here - https://blender.stackexchange.com/a/190634/75504 - Make sure to read the comments under the answer, because there are more detailed instructions, namely that to do object space to tangent space you need to do object space to world space first, then world space to tangent space. – Christopher Bennett Jun 05 '21 at 06:57

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