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I made a UV position of a square mesh, which is located at 0〜3 lines in the spread sheet, in geometry nodes.But I can't find it from an input UVdata node in shader nodes. How can I find it? enter image description here

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KaraC
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    Hello, could you post your shader node tree too ? For the purpose of helping, it would be better if you could switch to english translation before taking your screenshot :) Also note that I don't think GN attributes are supported in Eevee node trees yet so you might have to switch to Cycles – Gorgious Jun 07 '21 at 07:40
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    I changed pictures : ) – KaraC Jun 07 '21 at 15:19
  • I can find a same issue in more simple situtation.I use mesh primitives.It can't show the simple material. – KaraC Jun 07 '21 at 15:58
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    Try using a "Uv Map" node and choose your custom UV map there, I think the "Texture Coordinate" node takes the default UV Map, named "UV Map" so it may not take your custom one – Gorgious Jun 07 '21 at 18:34
  • I tried it. But it doesn't make any difference. – KaraC Jun 08 '21 at 14:56

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