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I've used the Blender rigid body simulator to position several mesh objects on the ground in a scene. Now that they are all in place, I'd like to keep them in their new positions when I remove their rigid body modifiers and set the animation slider back to zero. But when I remove the modifier from an object, it goes back to its original pre-animation position.

How do I clear the animation, but keep the objects in their new positions?

DKJ
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1 Answers1

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Applying the "Visual Transform" of an object allows you to keep the current position/rotation/scale of the object and clear the accumulated Physics. Or if your simulating mesh interactions (e.g., Cloth) use "Object :: Apply :: Visual Geometry to Mesh".

Apply "Visual Transform"

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james_t
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